The skies of the Zone are torn apart by the roar of military helicopters. Armed forces are gathering at the Perimeter. The ZIVCAS Corporation is once again searching for mysterious testing grounds left behind by scientists of the past. Behind the North anomaly barrier lies a power capable of pulverizing anyone who dares to uncover its secrets. Something is happening in the Zone. And it will affect everyone — whether they like it or not.
© A mad old man in the Bar that nobody's believed since the “hot July”
We bid farewell not only to the spring season but also to Act One — it was a special one for us, we'll never forget it. Act Tickets were converted into Trade coins. In memory of past seasons, all players who earned caskets have received them by mail — they are now usable as Hideout decor.
Today marks the beginning of a new stage — Act Two. And it brings not just new rewards, but a full change of rules: the Season Pass has undergone a complete overhaul, and with it, much of what players had grown used to.
Are you ready for a hot June? 🔥
Things are getting tense. Military forces have been unusually active near the Perimeter in the South. We recommend staying alert, so you don’t miss any important information.
Season Pass was originally intended as a light, optional background activity, that accompanied the main gameplay, eventually turned into the main focus of the game, overshadowing other content.
We’ve addressed long-standing issues from previous seasons and made substantial changes to the Season Pass mechanics. In general terms, the following has changed:
Removed Sealed Points, as they were the root of many problems.
Progression is once again tied to daily tasks, now more engaging and customizable. Players can choose tasks categories to fit their play style.
Valuable rewards have been greatly increased, making the Season Pass much more worthwhile.
The number of valuable rewards in Season Pass has significantly increased, including making all rewards up to level 500 bound. Transferable rewards are in repeatable positions after level 500.
📖 Full breakdown of the changes available in a separate article.
From this season, Season Pass levels have been added to key stages of the northern storyline. Everyone who has already completed the northern faction questline will receive 50 levels of Season Pass once per character.
To diversify gameplay and space for Season Pass daily quests, we added new events with mutants and NPCs. Now you'll have fiends, snipers, sappers, and behemoths waiting for you in the North.
In addition, the old Anomalous Installations have been reworked, and new ones have been added. Now, when you activate them, instead of the usual spirits, you will be met with more worthy opponents.
Most of the new activity is concentrated in the home territories of the northern factions — now there’s actually something to do there.
Location events that are required to complete tasks will be highlighted when the map is opened.
The main reward of this season is the versatile Beretta ARX160 assault rifle with an underbarrel grenade launcher.
Beretta ARX160 with underbarrel grenade launcher
This weapon is available for test firing in your Hideout — it sits right on the shooting range counter!
This season key rewards include:
Tec-DC9 pistol;
Brigand Armored Suit;
Steyr AUG A3 assault rifle;
Unity skin;
Murmur's charms with animated effects;
Special cases with transferable gear.
Centipede Tec-DC9 pistol
Diaposon Brigand Armored Suit
Shout Steyr AUG A3 assault rifle
Unity Skin
Orbital Charm
Satellite Charm
Vitruvian Ghoul Charm
Special case
Dead look charm
Colony charm
The season crate, named Gift of Murmur this season, has been overhauled along with the rest Season Pass content: all junk has been removed, the amount of valuable consumables was increased, and key rewards now drop much more frequently.
Gift of Murmur includes the following key rewards:
JD ZIVCAS 2A Exoarmor parts;
Assault rifle QBZ-191 “Burevestnik” parts;
Sniper rifle McMillan CS5 parts;
MG3 parts;
RMB-93 shotgun;
MP-412 pistol;
ZIVCAS Zeus-77 electric baton;
Acecare Optical Sight;
Walther Collimator Sight.
JD ZIVCAS 2A
QBZ-191 “Burevestnik”
McMillan CS5
MG3
RMB-93
MP-412
ZIVCAS Zeus-77
Acecare Optical Sight
Walther Collimator Sight
In addition to the Albatross Heavy Assault Armored Exoskeleton and Gauss Rifle, in the new Act you can buy parts of the ZIVCAS M2-C Armour Suit and the Chitin Backpack for Tickets. The required number of parts and the price remain unchanged, you need to collect 8 parts, each of which costs 1000 Tickets.
New gear is available for Act II Tickets:
Overton container;
Petal butterfly knife;
Composite 2.8 sight;
Perspective sight.
New styles themed to Murmur faction are available in the shop — a sinister fusion of steel and unknown materials born in the depths of the Zone.
The following items are available in the shop:
Roar style for PKP Pecheneg;
White noise style for Hector Exoskeleton;
Infrasound style for RSh-12;
Swish style for Tactical katana.
*A part of transferable items might be available later after 04.06.205 release.
Roar
White noise
Infrasound
Swish
These styles can be purchased personally or as gifts for friends or the auction trading.
The Murmur of the Zone season starter pack is now available for purchase in the in-game store.
It includes the following items:
Alongside the Season Pass, we’ve completely overhauled the transferable gear cases. The old gear cases have been merged into one ultimate Special Case!
You’ll be presented with three cards, each hiding a reward. After picking one, you'll see what was behind the other two — then they disappear. You can instantly claim your reward, sell it to other players for profit, or, if it’s not to your liking, reject it and get back part of the currency you spent.
Special case includes various items grouped by their rarity. Each case guarantees a standard rarity item. In addition, there’s a chance to obtain up to four bonus items of higher rarities. Ideally, you could get up to five items in total: one standard and four bonus ones — unique, rare, very rare, extremely rare.
Don’t worry if you don’t get bonus items right away: your chances of receiving one increase with each subsequent case you open, until a bonus item drops. Once that happens, the drop rate for that rarity tier resets to its base value — just like the first time you opened a case.
Special case key rewards
QBU-191 rifle;
Albatross Interceptor;
Elbrus SRD;
SMC Container;
SVCh rifle;
VSK-94 rifle;
Ergonomic 9×39 magazine;
Ergonomic 5.45 magazine 5.45;
Jagdkommando knife;
5.56 NATO Drum Magazine, Black;
7.62 NATO PMAG Magazine, Black.
Transferable Season Pass levels have been added to the in-game shop. You can now purchase them as a gift for another player or sell them via the auction.
There are 3 available bundles:
1 level — 109 SC;
10 levels — 1039 SC;
25 levels — 2299 SC.
Repair Parts have been removed from the game.
All old, sealed Parts will be compensated at a standard rate. Additionally, all players who had them will receive a small but memorable collectible item via in-game mail.
After analysing the gathered data and your feedback over the past month, we’ve decided to reduce repair costs by 20%. We understand that, even with this adjustment, the removal of Parts will still result in higher repair costs. However, this step is necessary to introduce another currency withdrawal method to help stabilize the in-game economy.
We will continue to monitor repair costs closely and appreciate your understanding.
It is now possible to remove paint from gear.
If the paint had a "buyer" tag, the tag will disappear when removed.
All previously lost paints due to repainting will be compensated in the near future.
The stash system has been changed: now it only allows storage of barter resources for gear, excluding their large transferable variants.
This change is aimed at increasing the difficulty of extracting highly valuable items, such as artefacts, and giving more weight to surviving during runs to obtain them.
Previously, being able to store valuable items in the stash significantly simplified gameplay, drastically reducing the risk of loss and, as a result, lowering the incentive for active engagement.
All sights have been visually adjusted — they now take up less space on the screen.
Reticles have been updated: quality improved and noticeable “pixelation” removed.
Before
After
Added blur when aiming for those sights, where it was previously absent.
All collimator sights that did not have magnification have been given x1.25 magnification.
Added guitar melodies for summer season.
New songs have been added to Grind FM radio.
Added new tracks by the С. У. М. Е. Р. К. И. band — exclusive acoustic lives recorded especially for STALCRAFT: X.
Increased the attack distance of all melee weapons by 0.3-0.5 metres.
Now the distances of weak, strong and fast attacks are the same.
Klondike exit points can now only be accessed through the Klondike itself.
In the Arms Race mode, the AK-103 is replaced by the AK-203.
Flamethrowers and frostthrowers are again available for use in session battles.
Updated melee weapon models: EMChes Machete and Crowbar.
EMChes Machete
Crowbar
Updated models, animations, and interaction sounds for the AN-94 Abakan and its variations.
AN-94 Abakan of Stalker rank
AN-94 Abakan of Veteran rank
Updated the Shady Vector style for TDI KRISS Vector interaction sounds.
Updated MK47 Mutant shot sounds.
You can no longer take eruption damage near the window on the second floor of the Covenant base.
NPCs killed at the Labyrinth location now count as part of the contract: Enemies. People in the north.
Anomalous Rifts north daily quests from contract provider are now also scored in Stillwaters
Changed colours of chat messages to improve readability.
Updated paint pattern for AKM.
Added paint option for most sights, magazines, and side bracket with Picatinny rail and HQ ISSUE Mini Laser Sight.
PSA 20 STR Pulse |
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PSA PA 10 Beat |
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PSA PA 10 Rhythm |
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Increased treasury and influence points for subdivision special deliveries.
Brawls level |
Cost of deposit |
Amount of treasury to receive |
Amount of IP to receive |
1 |
14 285 → 15 000 |
42 855 → 60 000 |
10 600 → 10 000 |
2 |
21 428 → 26 000 |
64 285 → 130 000 |
18 700 → 20 000 |
3 |
35 716 → 43 750 |
107 150 → 350 000 |
24 000 → 30 000 |
Registration and Brawls has been removed from Thursday, Friday, and Saturday.
Increased the amount of treasury and influence points received for winning Brawls stages.
Stage |
1 |
2 |
3 |
Treasury |
400 000 → 500 000 |
500 000 → 550 000 |
600 000 |
Influence points |
5 000 |
7 200 → 10 000 |
9 000 → 15 000 |
Reduced maximum number of participants in the bracket: 16 → 8
Reduced maximum number of stages: 4 → 3
The casings reward for the 1st round of tournaments has been moved to the final round reward pool. The total amount of casings received for the entire tournament bracket has not changed.
Increased the amount of treasury and influence points received for winning stages of tournaments.
Quantum Batteries (personal reward per stage) have been added to the rewards.
Stage |
1/4 |
1/2 |
Final |
Casings |
1 000 |
1 500 |
2 000 → 2 500 |
Treasury |
525 000 → 600 000 |
550 000 → 700 000 |
600 000 → 800 000 |
IP |
10 000 → 15 000 |
12 000 → 20 000 |
15 000 → 30 000 |
Quantum Battery |
0 → 60 |
0 → 80 |
0 → 120 |
Stage |
Timing |
Map pool and drop chance |
Trader's limits |
Break between stages |
3 minutes→ 5 minutes |
||
1/4 |
20 minutes |
Coniferous | 33 → 25% |
Mobile camp: 3 |
1/2 |
20 minutes |
Coniferous | 33 → 25% |
Mobile camp: 3 |
Final |
20 minutes |
Coniferous | 25% |
Mobile camp: 3 |
Increased the amount of treasury received for winning stages of tournaments.
Quantum Batteries (personal reward per stage) have been added to the rewards.
Stage |
1/16 |
1/8 |
1/4 |
1/2 |
Final |
Casings |
1 000 |
1 250 |
1 500 |
3 000 |
6 000 |
Treasury |
500 000 → 600 000 |
525 000 → 650 000 |
550 000 → 700 000 |
600 000 → 800 000 |
700 000 → 1 000 000 |
Quantum Battery |
0 → 60 |
0 → 70 |
0 → 80 |
0 → 100 |
0 → 120 |
Stage |
Timing |
Map pool and drop chance |
Trader's limits |
Break between stages |
3 minutes |
||
1/16 |
15 minutes |
Coniferous| 50% |
Mobile camp: 2 |
1/8 |
15 minutes |
Coniferous | 50% |
Mobile camp: 2 |
1/4 |
20 minutes |
Coniferous | 33 → 25% |
Mobile camp: 3 |
1/2 |
20 minutes |
Coniferous | 33 → 25% |
Mobile camp: 3 |
Final |
20 minutes |
Coniferous | 25% |
Mobile camp: 3 |
Sets with consumables have been added to the personal rewards for subdivision members in addition to faction crates.
Set contents |
Amount |
SchizoYorsh |
10 |
Panacea |
10 |
STOMP |
12 |
Neurotonic |
6 |
Battery Energy drink |
6 |
Geyser Vodka |
3 |
Unforgettable Cocktail |
3 |
Breakfast of Champions |
2 |
Crate of Plantain Grenades |
2 |
Crate of Thunder Grenades |
1 |
Crate of Tarmac Grenades |
1 |
Crate of Napalm Grenades |
1 |
Crate of Snowstorm Grenades |
1 |
Number of sets with consumables relative to the places taken.
Place |
Sets with consumables |
1 |
16 |
2 |
16 |
3 |
16 |
4-5 |
12 |
6-7 |
12 |
8-10 |
8 |
Mobile camp durability 35.000 → 40.000