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New season “Murmur of the Zone”

The skies of the Zone are torn apart by the roar of military helicopters. Armed forces are gathering at the Perimeter. The ZIVCAS Corporation is once again searching for mysterious testing grounds left behind by scientists of the past. Behind the North anomaly barrier lies a power capable of pulverizing anyone who dares to uncover its secrets. Something is happening in the Zone. And it will affect everyone — whether they like it or not.

© A mad old man in the Bar that nobody's believed since the “hot July”

We bid farewell not only to the spring season but also to Act One — it was a special one for us, we'll never forget it. Act Tickets were converted into Trade coins. In memory of past seasons, all players who earned caskets have received them by mail — they are now usable as Hideout decor.

Today marks the beginning of a new stage — Act Two. And it brings not just new rewards, but a full change of rules: the Season Pass has undergone a complete overhaul, and with it, much of what players had grown used to.

Are you ready for a hot June? 🔥

Something strange is happening in the Zone

Things are getting tense. Military forces have been unusually active near the Perimeter in the South. We recommend staying alert, so you don’t miss any important information.

Season Pass: Reboot

Season Pass was originally intended as a light, optional background activity, that accompanied the main gameplay, eventually turned into the main focus of the game, overshadowing other content.

We’ve addressed long-standing issues from previous seasons and made substantial changes to the Season Pass mechanics. In general terms, the following has changed:

  • Removed Sealed Points, as they were the root of many problems.

  • Progression is once again tied to daily tasks, now more engaging and customizable. Players can choose tasks categories to fit their play style.

  • Valuable rewards have been greatly increased, making the Season Pass much more worthwhile.

The number of valuable rewards in Season Pass has significantly increased, including making all rewards up to level 500 bound. Transferable rewards are in repeatable positions after level 500.

📖 Full breakdown of the changes available in a separate article.

From this season, Season Pass levels have been added to key stages of the northern storyline. Everyone who has already completed the northern faction questline will receive 50 levels of Season Pass once per character.

Open world changes

To diversify gameplay and space for Season Pass daily quests, we added new events with mutants and NPCs. Now you'll have fiends, snipers, sappers, and behemoths waiting for you in the North.

In addition, the old Anomalous Installations have been reworked, and new ones have been added. Now, when you activate them, instead of the usual spirits, you will be met with more worthy opponents.

Most of the new activity is concentrated in the home territories of the northern factions — now there’s actually something to do there.

Location events that are required to complete tasks will be highlighted when the map is opened.

Season rewards

500 level reward

The main reward of this season is the versatile Beretta ARX160 assault rifle with an underbarrel grenade launcher.

Beretta ARX160 with underbarrel grenade launcher

This weapon is available for test firing in your Hideout — it sits right on the shooting range counter!

Updated Season Pass rewards

This season key rewards include:

  • Tec-DC9 pistol;

  • Brigand Armored Suit;

  • Steyr AUG A3 assault rifle;

  • Unity skin;

  • Murmur's charms with animated effects;

  • Special cases with transferable gear.

Centipede Tec-DC9 pistol

Diaposon Brigand Armored Suit

Shout Steyr AUG A3 assault rifle

Unity Skin

Orbital Charm

Satellite Charm

Vitruvian Ghoul Charm

Special case


Dead look charm


Colony charm

Season crate

The season crate, named Gift of Murmur this season, has been overhauled along with the rest Season Pass content: all junk has been removed, the amount of valuable consumables was increased, and key rewards now drop much more frequently.

Gift of Murmur includes the following key rewards:

  • JD ZIVCAS 2A Exoarmor parts;

  • Assault rifle QBZ-191 “Burevestnik” parts;

  • Sniper rifle McMillan CS5 parts;

  • MG3 parts;

  • RMB-93 shotgun;

  • MP-412 pistol;

  • ZIVCAS Zeus-77 electric baton;

  • Acecare Optical Sight;

  • Walther Collimator Sight.

JD ZIVCAS 2A

QBZ-191 “Burevestnik”

McMillan CS5

MG3

RMB-93

MP-412

ZIVCAS Zeus-77

Acecare Optical Sight

Walther Collimator Sight

New gear for Act tickets

Legendary item parts for Tickets

In addition to the Albatross Heavy Assault Armored Exoskeleton and Gauss Rifle, in the new Act you can buy parts of the ZIVCAS M2-C Armour Suit and the Chitin Backpack for Tickets. The required number of parts and the price remain unchanged, you need to collect 8 parts, each of which costs 1000 Tickets.

New gear is available for Act II Tickets:

  • Overton container;

  • Petal butterfly knife;

  • Composite 2.8 sight;

  • Perspective sight.

Petal animation

Murmur of the Zone styles

New styles themed to Murmur faction are available in the shop — a sinister fusion of steel and unknown materials born in the depths of the Zone.

The following items are available in the shop:

  • Roar style for PKP Pecheneg;

  • White noise style for Hector Exoskeleton;

  • Infrasound style for RSh-12;

  • Swish style for Tactical katana.

*A part of transferable items might be available later after 04.06.205 release.


Roar


White noise


Infrasound


Swish

These styles can be purchased personally or as gifts for friends or the auction trading.

Murmur of the Zone Starter Pack

The Murmur of the Zone season starter pack is now available for purchase in the in-game store.

It includes the following items:

  • 10 season levels;
  • 7 day Premium;
  • Two unique armour and weapon paints.

New Special case

Alongside the Season Pass, we’ve completely overhauled the transferable gear cases. The old gear cases have been merged into one ultimate Special Case!

You’ll be presented with three cards, each hiding a reward. After picking one, you'll see what was behind the other two — then they disappear. You can instantly claim your reward, sell it to other players for profit, or, if it’s not to your liking, reject it and get back part of the currency you spent.

Special case includes various items grouped by their rarity. Each case guarantees a standard rarity item. In addition, there’s a chance to obtain up to four bonus items of higher rarities. Ideally, you could get up to five items in total: one standard and four bonus ones — unique, rare, very rare, extremely rare.

Don’t worry if you don’t get bonus items right away: your chances of receiving one increase with each subsequent case you open, until a bonus item drops. Once that happens, the drop rate for that rarity tier resets to its base value — just like the first time you opened a case.

Special case key rewards

  • QBU-191 rifle;

  • Albatross Interceptor;

  • Elbrus SRD;

  • SMC Container;

  • SVCh rifle;

  • VSK-94 rifle;

  • Ergonomic 9×39 magazine;

  • Ergonomic 5.45 magazine 5.45;

  • Jagdkommando knife;

  • 5.56 NATO Drum Magazine, Black;

  • 7.62 NATO PMAG Magazine, Black.

Transferable Season Pass levels

Transferable Season Pass levels have been added to the in-game shop. You can now purchase them as a gift for another player or sell them via the auction.

There are 3 available bundles:

  • 1 level — 109 SC;

  • 10 levels — 1039 SC;

  • 25 levels — 2299 SC.

Gear repair

Repair Parts have been removed from the game.

All old, sealed Parts will be compensated at a standard rate. Additionally, all players who had them will receive a small but memorable collectible item via in-game mail.

After analysing the gathered data and your feedback over the past month, we’ve decided to reduce repair costs by 20%. We understand that, even with this adjustment, the removal of Parts will still result in higher repair costs. However, this step is necessary to introduce another currency withdrawal method to help stabilize the in-game economy.

We will continue to monitor repair costs closely and appreciate your understanding.

Removing paints from gear

It is now possible to remove paint from gear.

If the paint had a "buyer" tag, the tag will disappear when removed.

All previously lost paints due to repainting will be compensated in the near future.

Stash mechanics changes

The stash system has been changed: now it only allows storage of barter resources for gear, excluding their large transferable variants.

This change is aimed at increasing the difficulty of extracting highly valuable items, such as artefacts, and giving more weight to surviving during runs to obtain them.

Previously, being able to store valuable items in the stash significantly simplified gameplay, drastically reducing the risk of loss and, as a result, lowering the incentive for active engagement.

Sights

  • All sights have been visually adjusted — they now take up less space on the screen.

  • Reticles have been updated: quality improved and noticeable “pixelation” removed.

Before

After

  • Added blur when aiming for those sights, where it was previously absent.

  • All collimator sights that did not have magnification have been given x1.25 magnification.

Music

  • Added guitar melodies for summer season.

  • New songs have been added to Grind FM radio.

  • Added new tracks by the С. У. М. Е. Р. К. И. band — exclusive acoustic lives recorded especially for STALCRAFT: X.

Other changes and fixes

  • Increased the attack distance of all melee weapons by 0.3-0.5 metres.
    Now the distances of weak, strong and fast attacks are the same.

  • Klondike exit points can now only be accessed through the Klondike itself.

  • In the Arms Race mode, the AK-103 is replaced by the AK-203.

  • Flamethrowers and frostthrowers are again available for use in session battles.

  • Updated melee weapon models: EMChes Machete and Crowbar.

EMChes Machete

Crowbar

  • Updated models, animations, and interaction sounds for the AN-94 Abakan and its variations.

AN-94 Abakan of Stalker rank

AN-94 Abakan of Veteran rank

  • Updated the Shady Vector style for TDI KRISS Vector interaction sounds.

  • Updated MK47 Mutant shot sounds.

  • You can no longer take eruption damage near the window on the second floor of the Covenant base.

  • NPCs killed at the Labyrinth location now count as part of the contract: Enemies. People in the north.

  • Anomalous Rifts north daily quests from contract provider are now also scored in Stillwaters

  • Changed colours of chat messages to improve readability.

  • Updated paint pattern for AKM.

  • Added paint option for most sights, magazines, and side bracket with Picatinny rail and HQ ISSUE Mini Laser Sight.

Balance changes

Pulse branch rifle edits

 

PSA 20 STR Pulse

  • Damage: 54 → 51

  • Minimum damage: 41 → 38

  • Maximum damage distance: 14 → 6

  • Minimum damage distance: 64 → 25

  • Rate of fire: 514 → 600

  • Spread: 0.4 → 0.33

  • Recoil: 0.26 → 0.3

  • Horizontal recoil: 0.12 → 0.1

  • First shot recoil multiplier: 1.0 → 0.5

  • Burst delay: 0.2 sec → 0.15 sec

PSA PA 10 Beat

  • Damage: 40 → 37.8

  • Minimum damage: 30.8 → 28

  • Maximum damage distance: 14 → 6

  • Minimum damage distance: 60 → 24

  • Rate of fire: 514 → 600

  • Spread: 0.4 → 0.33

  • Recoil: 0.28 → 0.32

  • Horizontal recoil: 0.13 → 0.11

  • First shot recoil multiplier: 1 → 0.75

  • Burst delay: 0.2 sec → 0.15 sec

PSA PA 10 Rhythm

  • Damage: 47.5 → 44.8

  • Minimum damage: 36 → 33.3

  • Rate of fire: 514 → 600

  • Maximum damage distance: 14 → 6

  • Minimum damage distance: 64 → 25

  • Spread: 0.4 → 0.33

  • Recoil: 0.26 → 0.3

  • Horizontal recoil: 0.13 → 0.11

  • First shot recoil multiplier: 1 → 0,75

  • Burst delay: 0.2 sec → 0.15 sec

Subdivision Battles adjustments

Special deliveries changes

Increased treasury and influence points for subdivision special deliveries.

Brawls level

Cost of deposit

Amount of treasury to receive

Amount of IP to receive

1

14 285 → 15 000

42 855 → 60 000

10 600 → 10 000

2

21 428 → 26 000

64 285 → 130 000

18 700 → 20 000

3

35 716 → 43 750

107 150 → 350 000

24 000 → 30 000

Brawls

Brawls days

Registration and Brawls has been removed from Thursday, Friday, and Saturday.

Brawl rewards

Increased the amount of treasury and influence points received for winning Brawls stages.

Stage

1

2

3

Treasury

400 000 → 500 000

500 000 → 550 000

600 000

Influence points

5 000

7 200 → 10 000

9 000 → 15 000

Tournaments

Tournament brackets

  • Reduced maximum number of participants in the bracket: 16 → 8

  • Reduced maximum number of stages: 4 → 3

Tournament rewards

  • The casings reward for the 1st round of tournaments has been moved to the final round reward pool. The total amount of casings received for the entire tournament bracket has not changed.

  • Increased the amount of treasury and influence points received for winning stages of tournaments.

  • Quantum Batteries (personal reward per stage) have been added to the rewards.

Stage

1/4

1/2

Final

Casings

1 000

1 500

2 000 → 2 500

Treasury

525 000 → 600 000

550 000 → 700 000

600 000 → 800 000

IP

10 000 → 15 000

12 000 → 20 000

15 000 → 30 000

Quantum Battery

0 → 60

0 → 80

0 → 120

Set of tournament maps

Stage

Timing

Map pool and drop chance

Trader's limits

Break between stages

3 minutes→ 5 minutes

   

1/4

20 minutes

Coniferous | 33 → 25%
Lowland | 33 → 25%
Malaya Berdovka 1 | 16 →25%
Malaya Berdovka 2 | 16 → 25%

Mobile camp: 3
Outpost: 6

1/2

20 minutes

Coniferous | 33 → 25%
Lowland | 33 → 25%
Malaya Berdovka 1 | 16 →25%
Malaya Berdovka 2 | 16 → 25%

Mobile camp: 3
Outpost: 6

Final

20 minutes

Coniferous | 25%
Lowland | 25%
Malaya Berdovka 1 | 25%
Malaya Berdovka2 | 25%

Mobile camp: 3
Outpost: 6

Base captures

Rewards for base captures

  • Increased the amount of treasury received for winning stages of tournaments.

  • Quantum Batteries (personal reward per stage) have been added to the rewards.

Stage

1/16

1/8

1/4

1/2

Final

Casings

1 000

1 250

1 500

3 000

6 000

Treasury

500 000 → 600 000

525 000 → 650 000

550 000 → 700 000

600 000 → 800 000

700 000 → 1 000 000

Quantum Battery

0 → 60

0 → 70

0 → 80

0 → 100

0 → 120

Set of base capture maps

Stage

Timing

Map pool and drop chance

Trader's limits

Break between stages

3 minutes

   

1/16

15 minutes

Coniferous| 50%
Lowland | 50%

Mobile camp: 2
Outpost: 4

1/8

15 minutes

Coniferous | 50%
Lowland | 50%

Mobile camp: 2
Outpost: 4

1/4

20 minutes

Coniferous | 33 → 25%
Lowland | 33 → 25%
Malaya Berdovka 1 | 16 →25%
Malaya Berdovka 2 | 16 → 25%

Mobile camp: 3
Outpost: 6

1/2

20 minutes

Coniferous | 33 → 25%
Lowland | 33 → 25%
Malaya Berdovka 1 | 16 →25%
Malaya Berdovka 2 | 16 → 25%

Mobile camp: 3
Outpost: 6

Final

20 minutes

Coniferous | 25%
Lowland | 25%
Malaya Berdovka 1 | 25%
Malaya Berdovka 2 | 25%

Mobile camp: 3
Outpost: 6

Subdivision ranking season rewards

Sets with consumables have been added to the personal rewards for subdivision members in addition to faction crates.

Set contents

Amount

SchizoYorsh

10

Panacea

10

STOMP

12

Neurotonic

6

Battery Energy drink

6

Geyser Vodka

3

Unforgettable Cocktail

3

Breakfast of Champions

2

Crate of Plantain Grenades

2

Crate of Thunder Grenades

1

Crate of Tarmac Grenades

1

Crate of Napalm Grenades

1

Crate of Snowstorm Grenades

1

Number of sets with consumables relative to the places taken.

Place

Sets with consumables

1

16

2

16

3

16

4-5

12

6-7

12

8-10

8

Other subdivision battle changes

  • Mobile camp durability 35.000 → 40.000